// Initialize 3D engine const scene = new THREE.Scene(); const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000); const renderer = new THREE.WebGLRenderer(); // Load texture and materials const textureLoader = new THREE.TextureLoader(); const geometry = new THREE.BoxGeometry(); const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 }); // Create mesh and add to scene const cube = new THREE.Mesh(geometry, material); scene.add(cube); // Animation loop function animate() { requestAnimationFrame(animate); cube.rotation.x += 0.01; cube.rotation.y += 0.01; renderer.render(scene, camera); } // Optimization pipeline class ModelOptimizer { constructor(model) { this.model = model; this.originalSize = model.size; } optimize() { this.reducePolygons(); this.compressTextures(); this.removeDuplicates(); return this.model; } reducePolygons() { // Algorithm to reduce polygon count const decimator = new GeometryDecimator(); this.model.geometry = decimator.simplify(this.model.geometry, 0.5); } } // AI generation system async function generateModel(prompt) { const response = await fetch('/api/generate', { method: 'POST', headers: { 'Content-Type': 'application/json' }, body: JSON.stringify({ prompt }) }); const data = await response.json(); return new ModelOptimizer(data.model).optimize(); } // Real-time preview const preview = new ModelPreview({ container: document.getElementById('preview'), enableLighting: true, enableShadows: true }); // Export functionality function exportModel(format = 'gltf') { const exporter = new ModelExporter(); return exporter.export(optimizedModel, format); }

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